Saving Princess Alice: Game Proposal

Course: Multimedia & Human Computer Interaction
Course Code: COMP6341
Lecturer: Raymond Bahana, S.T., M.Sc.

A. Background

The purpose of creating this game is intended to develop the intelligence of the user in logical-mathematical as well as linguistic unconsciously. In other words, since it is a game, the users will only focus on achieving the goal of the game, which is to rescue the princess who run away, hence they will not aware that they are actually learning while playing.

B. User Target (Persona)

The main target of this game is for the kindergarten kids, who just learned reading and counting. The reason for targeting them is to improve their skill and ability of a logical thinking and language as well. For more information about our Personas, please check this link.

C. Overview

Basically, this project was made in order to achieve a good grade in Multimedia And Human Computer Interaction Course. Because we were asked to create a game for kindergarten children who are under 6 years old. At first, we were thinking about math solving games. But after awhile, we realized that maths are too complex for kindergarten children, so we were thinking about some game that does not require question to test their capability. Instead of using maths as the standard of their knowledge, we were thinking to create a game that teaches the children but also helping them gain knowledge indirectly (unconsciously).

Me and My team member gather and brainstorm about what aspect of knowledge can we teach the children about. Here is the results of our brainstorming and some rough design:

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Our idea is to create a story-based game which the user will play to complete a simple objective, to save the princess named Alice. In the process of saving her, there are lots of distraction. By distraction, it means that there are a lot of character that require help from the user. The help given by the user covers lots of knowledge indirectly, such as Counting, Direction, Crossing The Street, Animal Sounds, Animal Diets, Puzzle, Maze, Vocabulary, Singing, Colors, Shapes, and Music.

D. Developing Apps

In order to create such game, we will use Adobe Photoshop CC 2017, Adobe Illustrator CC 2017, Adobe Lightroom, Paint, Construct 2 as the IDE, and maybe Adobe Premiere Pro CC 2017 or Adobe After Effect CC 2017 for the end credit videos.

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